- #LUA PLUGIN FOR SCRIPT HOOK V MOD#
- #LUA PLUGIN FOR SCRIPT HOOK V UPDATE#
- #LUA PLUGIN FOR SCRIPT HOOK V CODE#
- #LUA PLUGIN FOR SCRIPT HOOK V DOWNLOAD#
#LUA PLUGIN FOR SCRIPT HOOK V UPDATE#
The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too. You must delete previous asi loader version (dsound.dll) if you have one installed.ģ. Run GTA 5 over Steam or Rockstar Launcher. Add any Scripts you want into the scripts/addins folder. Place the scripts folder in the GTA 5 Folder. Description: Write any LUA Script for GTA5 Changelog 1.0 not working version 2.0 works now :D 3.0 0ms ticks and Vector3 Support 4.0 wait function and new example 5.0 addins functionality (all scripts from scripts/addins are getting loaded and can be reloaded with F4) 6.
#LUA PLUGIN FOR SCRIPT HOOK V DOWNLOAD#
In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib ( dinput8.dll). Move the LUA.asi in the GTA5 Folder where the ScriptHookV.dll is located.
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#LUA PLUGIN FOR SCRIPT HOOK V MOD#
More mods in tools category: Mod Hanterare 4.59 5480583 4412 OpenIV. Copy ScriptHookV.dll to the game's main folder, i.e. 10.1 (current) 2641784 nerladdade, 900 KB 26 april 2015. 4: Feature - Lua script reloading script for developers with DebugMode variable set true. 3: Feature - An external Lua script (s) directory which is reminiscent of a typical Lua working directory that you can place anywhere. This distrib also includes the latest Asi Loader and Native Trainer.ġ. 1: Bug - Lua Plugin itself cannot be reloaded, but Lua scripts can be reloaded. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme. Other languages and profilers should be pretty easy to add, too.Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins. This took about 20 minutes to get working with this tool. The main bottleneck is actually perf itself and I hope to add some kind of caching feature in the future.Įdit: To showcase the versatility, I decided after this post to show the plugin for another programming language.
The resulting data is stored as a weighted directed graph in an adjacency list representation and can be used to implement all of the features very efficiently. Under the hood, the plugin simply parses the output of perf report with some special parameters either with or without call graph information. Anything that can generate stack traces with source line information should work. Select one of the following categories to start browsing the latest GTA 5 PC. 10.1 (current) 2.614.832 downloads, 897 KB 26 Aprilie 2015. You can add other profilers via a very simple lua API that simply takes a list of stack traces and converts it into the call graph format that is used by the plugin.You can also use :PerfHottestCallersSelection if you want to use a visual selection instead of the current function.
This uses treesitter to get the correct lines.
#LUA PLUGIN FOR SCRIPT HOOK V CODE#
Use :PerfHottestLines to get a telescope finder (or vim.ui.select if telescope is not installed) that lists the hottest lines of code in your project including an annotated previewer and the ability to jump directly to those lines.Note that the event picker dialogue uses vim.ui.select so if you want it to look as nice as in the demo, use a plugin like dressing.nvim. cpu time vs branch misses) in the perf output via :PerfPickEvent. You can switch between different events (e.g. Basically, it will add virtual text that tells you what percentage of the time a certain line of code takes up. Description: Write any LUA Script for GTA5 Download SDK Version Here Required: VS 2013 圆4 Redist. Use :PerfAnnotate to show annotate your source code with event counts.I just finished my first NeoVim lua plugin which allows you to explore call graph profiling information generated by perf (or other profilers) directly in NeoVim.